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kitler53 said: A) lulz B) this is their work, their effort, their property and therefore their right to sell as they see fit. if they want to give it away as some developers do, fine. if they want to charge you for access, that's their right too. i don't know what you do for a job, frankly it doesn't matter. whatever wage you are getting payed is exactly as money grubbing as a company trying to make profit on a product. |
A) I recommend that you grow up. Usage of that mis-spelling of a non-word only serves to emphasise your childishness, especially when used as though it's some sort of argument (as a distinct point).
B) They can do what they want with their product, and the consumer can complain about it as much as they want. If the customer has a certain reasonable expectation, and the company fails to meet that expectation, then it is the company's fault, not the customer's fault. And before you use the predictable response, note the italicised word. The customers expect that the product that they are sold is "complete" as of release, and that they are buying all of it when they buy it. By intentionally locking out some of the functionality purely in order to charge to unlock it later, they are doing nothing more than trying to get more money for the same amount of effort.
And for the record, a person who puts in an honest amount of work for an honest wage isn't money grubbing. And this is not a case of "a company trying to make profit on a product", any more than a mobster using a threat of murder to get money is "a legitimate form of commerce". And before you use the predictable response, note that I'm not equating the two acts, only drawing an analogy with regards to the validity of the phrase. Capcom will be making plenty of profit on that game unless it was grossly mismanaged or unless it is a low quality title (and thus gets too few sales). You want to know how you make more profit on the product? You increase its perceived value to the consumer. What they have instead done is decrease its perceived value for the basic product, and push up the price of the full product. Rather than trying to expand their audience, they're trying to get more money out of their loyal audience. And that's a good way to screw things up.







