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zarx said:

But part of the draw of UE is it's scalability, they have already said that UE4 will be scaled down to phones and tablets albeit without a lot of the fancy bells and whistles. Tho they haven't confirmed that it's comming to any existing mobile platforms so they may be waiting for some more advanced tech, such as some DX11 class hardware with compute shaders and tesselation support I guess. The next iteration of Tegra from Nvidia does promise DX11 support. So I guess it is possible that how it's architected now UE4 requires DX11 class hardware at a minimum and any port to a platform without a DX11 class GPU will need a new renderer which makes sense and also explains why Epic havn't announced any platforms other than PC for UE4 so far.

It also makes sense to have that split while keeping UE3 around to support older platforms, which is why they are pushing UE3 for Wii U and why Infinity blade dungeons is not UE4.

True, but how many tablets/phones use Tegra?

You may be right, but... I think there's something else that we don't see.



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