| zarx said: I dissagree about HVS, they are just the only non Nintendo studio that tryed to push tech on the Wii. And id Tech 4 was not a popular engine but it was used for Prey. Id have really fell behind in engines, Carmack's insistence on keeping the engine team small so he can have complete control has really held them back as other studios have pilled on large teams to develop engines. Bethesda have said officially that it won't be licenced to any game that is not published by them. |
The notable thing about Quantum3 isn't so much that it pushed the Wii, it's that it correctly used the TEV, which is something that few studios did. And the result was an engine that was far beyond any other Wii engine in terms of what it could do. There were graphical effects seen in The Conduit that you don't even see in many PS3/360 titles (not saying they weren't capable of it, but that they weren't trivial to add). Of course, the game wasn't a great one in terms of anything else, but technically, the graphics were superb.
And while Bethesda did say that they wouldn't license id Tech 5 out to game published by others, that was two years ago, and if people wanted to use it for Wii U exclusive titles, I don't think they'd turn it down, if UE4 isn't available - I mean, UE4 would be their main competition for licensing out. But anyway, when I said "available", I didn't necessarily mean available to all developers, just that it would be officially ported to the Wii U.







