| zarx said: I think that considering that Nintendo have been staffing up with technical people from Crytek and Sony at Retro Studios they would be a far better candidate for creating a Nintendo Engine than HVS which are a below average studio that would not be a great fit for Nintendo. And Nintendo usally tailor their engines to each project it would be quite a big change for them to start using a single engine, tho they probably should to prevent wasting resources reinventing the wheel. The problem with id tech 5 is that only games published by Bethesda can use it and even in that so far only 2 studios are using it are id themselves and MachineGames and we have no idea what they are working on. |
I don't see why they couldn't combine the two - buy HVS, and transfer Retro's engine developers into it. I don't think HVS is a below average studio, I think they're just weak at making popular games. Their engine development appears to be top-notch, and that's the real value.
Also, while id Tech 5 hasn't been used in any bar Bethesda games, and id Tech 4 also wasn't used outside of Bethesda/id, id Tech 3 was used by numerous other studios, including Infinity Ward (for the original CoD) and 2015 (for MoD: Allied Assault). So clearly they are willing to license it out. If id Tech 5, which is their newest engine, is useful and runs well on Wii U, I could certainly see it becoming a popular engine for Wii U, especially if they put the effort in to really utilise the Wii U's capabilities.







