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zarx said:
I doubt High Voltage are in the position to make and support a world class engine, and I am not sure that any other devs would look to licence it if they did, I mean no one licended their Wii engine as far as I know.

UE3 is still a good engine, the only issue is that it doesn't have the tools like the quick compile that allows devs to almost instantly see their changes etc that speed up development in UE4. I am pretty sure that Cryteck said that the Cryengine would be comming to the Wii U so that could be a good option for devs that want to license an engine for Wii U games. And any devs with existing engines for current consoles should be able to port across with little effort, which Vigil did for Darksiders 2, and I think Platnum Games probably ported their engine over for P-100. I expect that CAPCOM will port over MT framework as they already have that up and running on the 3DS theo they don't licence out.

I don't think High Voltage, as they currently stand, are in a position to support such an engine... but I do think, based on Quantum3, that they are in a position to make it. I'd expect Nintendo to be the ones providing support. I think that nobody licensed Quantum3 from HVS because HVS didn't license it out - that is, they weren't in a position to support it enough, so it remained in-house. But with Nintendo backing, HVS would be able to build stronger support services, while Nintendo would take up the rest of it.

Actually, I'd love to see Nintendo buy HVS and make it a first-party engine developer, perhaps splitting it into an engine studio and a game development studio... the engine studio being the valuable one. Imagine the sort of technical quality that HVS brought to the Wii (or rather, the Wii U equivalent) being used by Nintendo themselves for their games, with all of Nintendo's aesthetic quality. And if Nintendo could provide a world-class engine for use on games exclusive to their systems, it would probably be yet another sweetener towards putting exclusives on their systems.

And yes, CryEngine 3 is confirmed to have already been ported to the Wii U - Crytek said that they weren't yet planning any games for the system, but they were supporting their engine for it. Based on comments by John Carmack, it looks like id Tech 5 is also going to be available (although it isn't yet - he spoke positively of the Wii U, and implied that it would be coming, but that it hasn't officially been decided yet). MT Framework was already available on Wii - it was used RE: Darkside Chronicles and two Sengoku Basara titles - so it's pretty much a given that it or an improved version of it will be available for Wii U (Resident Evil 6 is probably going to be on the system - note that no Capcom games have been spoken of for the system, yet, even though it's a given that they'll support it at least a bit).