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TWRoO said:

Ok to the first one (I did say it was in game engine, which is the same thing as in game in terms of graphical capability)

The 4th one looks to me like a drawn/painted scene, or if it is a 3D rendered scene it has some kind of effect on it and the viewer position is not in a realistic place unless the character you play is 7ft tall. Looking for aliasing doesn't mean much as that kind of effect can occur when images are resized.

As for the 3rd one, Iagree that is a CGI 3D render, but that doesn't mean it's in game.

The aliasing brought by resizing a picture would be visible throuought the picture. Only specific spots and objects in that scene have the aliasing. Its obivously just a screen shot of one of the areas in developer mode.

 

The 3rd one isn't detailed enough to be CGI. It would be a waste of it if it is. You can see the flat polygons of the ear from the side and around the eyes. Its likely a screen shot of the enemy modal from different angles outside of the gameplay environment. The hair is too blurry, undetailed and out of focus towards the back  for it to be art or CG. There is also to much irregluar aliasing on the earing and the hair on the forehead  from the side view for it to be CGI.

 

No, the first one you were saying it as if inferring that it was cutscene graphics(ie, not what you see in the normal game), but it is because you can actually see it in the gameplay videos.

These are dev pictures so they don't have to be actively playing the game capture images.