| crissindahouse said: as more complicated they make the physics as more data the console has to calculate. and you never read about that? physics are a huge part of racing games or games like battlefield. almost every review is talking about that. and ai is also a huge part, as example also in racing games. just play forza 4 and one thing as good as the game is, is very obvisiously, the other drivers are a little bit stupid and don't act very logical sometimes. or halo as example got a lot of praise for enemies ai (and cod exactly the opposite) and some not so nice words about some friends ai as example the drivers ai when you let someone else drive the warthog to be able to shoot. i believe killzone has also good ai. when ou play a ego-shooter with god ai and then with stupid ai it looks so bad how these idiots act in the bad ai game. or have you seen as example heavy rain? there is not even really ai in the game. if you do something, you will always get exactly the same result. if you push this and that button this or that will happen and the enemie won't do something else because he doesn't have ai. you read these things in many reviews and they are very noticable. |
So destructible environments fall under physics? That would make a lot of sense. Thanks. But for something like racing physics, I don't see limited by power tbh. Doesn't a game GT5 have the same physics as GT4? I believe even reviewers mentioned this.
Also, I've played Killzone and Halo and I didn't think either had amazing AI. When you had an advantage, the acted defensive. When you have a disadvantage, the acted offensive. Of course this is just the opinion of someone uneducated on this topic.







