dharh said:
A phone can be either expensive or reequire a contract, so there is that. A phone is small, so for people who want larger more complex games, they'll want a tablet, and those who want even more complex, yet still cheap games, there is this. At the moment the indie, cheap, non-uber-professional-studio game market is booming. XBLA, PSN, android play, amazon market, steam indie, etc. Cheap $1-$2 games can be pretty darn lucrative, especially for those small devs that have a good idea and want to get that idea on as many screens as possible. You can do more things on a TV than you can on a tablet or phone. Off the top of my head I can easily see a game that on the phone behaves one way (as you expect a phone game to play), acts a different way on a tablet (giving you more complex gameplay), and yet another way on a TV (with much more complex multiplayer, etc gameplay). |
I still don't see a strong argument over consumers getting this box over getting/using their smartphones. Many have argued that the popularity of mobile gaming is because of the consumer's preceived neccessity of a cell phone. Eliminating that from the equation isn't doing it any favors and when push comes to shove consumers would be better off buying a console from the big three, a PS2 would provide someone with a plethora of titles. OUYA seems far too niche, attracting those looking to pirate or those looking to develop over actual user base.
Before the PS3 everyone was nice to me :(








