zarx said:
There is nothing in P-100 that looks better than games of current gen even for prebaked physics, take this scene from Uncahrted 2 which combines prebaked physics with the building collapsing plus realtime physics for the smaller objects.
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Meh, looks like your standard box-box collision detection and response with particle embellishments. This type of stuff has been done for like 15 years, at least. Really good modern physics involves things like fluid dynamics, randomly destructible objects with accurate collision detection on the newly defined meshes, accurate deformations based on physical properties, realistic wave interactions, etc. I would suggest a better example to make your point then a bunch of boxes flying around…
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