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zarx said:
lilbroex said:

Through the entire gameplay video you can see heavy physics in use. Secondly, all events are scripted in any game, elswise nothing would happen. even a single boulder falling and you rolling it around. That isn't CGI. To run such a thing in real time requires real resources and it wasn't just the roads. They react to your movement as well as the building in the back ground all while managing you characters with their physics and abilities at 60 FPS all with fluid, detailed animation. Nice try, with the attempt at throwing shade over that one scene though.

Third(in case you were unware), even the original Wii could handle strategy amd physics on a high scale.


There is a difference between stuff like the road cracking up due to a script which all games do, AKA baked physics and realtime physics. prebaked uses very little proccessing power and all games use it and there is nothing special about anything I have seen on the Wii U. Saying that Wii games also have physics does nothing to help your case of the Wii U having physics beyond what is on the PS3/360.

There is nothing in P-100 that looks better than games of current gen even for prebaked physics, take this scene from Uncahrted 2 which combines prebaked physics with the building collapsing plus realtime physics for the smaller objects.

 

Meh, looks like your standard box-box collision detection and response with particle embellishments.  This type of stuff has been done for like 15 years, at least.  Really good modern physics involves things like fluid dynamics, randomly destructible objects with accurate collision detection on the newly defined meshes,  accurate deformations based on physical properties,  realistic wave interactions, etc.  I would suggest a better example to make your point then a bunch of boxes flying around…

 



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