darkknightkryta said:
You do realize Metal Gear Solid 4 was the first game to use a dual layer disk because AFTER they compressed everything down the game was still 32 gigs? Cutscenes are done in real-time, textures are limited to 512x512 kb to save space, audio's compressed down. Metal Gear Solid 4 is 33 gigs because there's 5 acts, and very little data could be shared between acts. It's not like Mass Effect where you have the same terrain, underground caverns, and cerberus bases being resused over and over again. Mass Effect 2 & 3 are in similar situations, structures are designed very similarily, rock terain is reused, and even then Mass Effect 2 and 3 are about 15 gigs a piece. |
After finding out that almost every cutscene is in game too, I just don't understand where all the data comes from. Surely the data contained in the installs would have to be crucial too, and kept to a minimum, yet all the installs added up over 5 Acts comes to somewhere around 10gb.








