By using this site, you agree to our Privacy Policy and our Terms of Use. Close
snowdog said:
It isn't threadworthy and definitely isn't a problem. Contrary to uneducated popular belief a CPU's power isn't dependent on its clockspeed. The lower clock isn't a problem because the U is using a GPGPU which will perform the floating point operations that the Cell and Xenon will be performing. You've also got to take into account the advantages that the U's OoOE is going to give compared to the IOE that the Cell and Xenon have as well as the U having a DSP to handle sound. At least 16% of the 360's processing power is dedicated to handling sound, most developers use a third of the processing power to deal with sound given its importance.

Producers generally aren't clued up about hardware, if his team are having problems then they're struggling to port a game from two consoles with the same architecture to one console with different architecture, and architecture that will be shared by the PS4 and 720 next gen so they'd better get used to it lol.

Developers blindly porting code from the PS3/360 to the U without optimisation are going to have problems. That's developing 101 for gawd's sake.

That is indeed true. From what I've seen in P-100, the physics seem to be beyond what the 360 and PS3 can do but the physics are may be getting processed on the GPU instead of the CPU.