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TWRoO said:

Well it was 512 MBit...(which is 64MB) but not many games will have used that size cart, RE2 was one if them of course.

If RE2 really needed 2 discs on the PS1 then it is a particularly good example of how much space is wasted on discs... RE2 on N64 had superior sound quality among other improvements, and sound is usually one of the main differences when devs have lots of space compared to limited space to put their game.

From Wiki:
The Nintendo 64 version of Resident Evil 2 differs most from the other releases. Over the course of twelve months and with a budget of $1 million,[61]Resident Evil 2 was ported to the console by a staff of about 20 employees from Capcom Production Studio 3, Angel Studios and Factor 5.[1][62] This version offers features that were not included on any other system, such as alternate costumes, the ability to adjust the degree of violence and to change the blood color, a randomizer to place items differently during each playthrough, and a more responsive first-person control scheme.[11][62][63]Additionally, the port features 16 new in-game documents known as the "Ex Files",[11][63] written by Tetsuro Oyama.[64] Hidden throughout the four scenarios, they reveal new information about the series' lore and connect the story of Resident Evil 2 to those of the other installments.[11][63] The Nintendo 64 version adjusts its display resolution depending on the number of polygonal models currently on screen, and supports the console'sExpansion Pak accessory for a maximum resolution of 640×480 during gameplay.[65][66] Other visual enhancements include smoother character animations and sharper, perspective-corrected textures for the 3D models.[65] The music of the Nintendo 64 version utilizes Dolby Surround, and was converted by Chris Hülsbeck, Rudolf Stember and Thomas Engel.[62] The team reworked the sound set from the ground up to provide each instrument with a higher sample rate than on the PlayStation, thus resulting in higher-quality music.[67] Some features from the other enhanced ports based on the Dual Shock Ver. do not appear in the Nintendo 64 version, such as the "Extreme Battle" minigame.[68]

I didn't find any mention of the PS1 version needing 2 discs though... are you sure about that? (even if it didn't it probably took up at least 5 times the space the N64 version did, so still an impressive port)

I have to say, that with how little space was available on N64, I am impressed... I never suspected it to be so little... and yes, I probably thought that it was 512 MB because a lot of people do not label the difference between byte and bit enough... (i prefer MB. vs Mb or MB vs. Mbit) but I am lazy myself and forget to label them accordingly myself...