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binary solo said:

You and I have a very different perspective on how the acting affected the overal experience of Avatar. If that's an example of how extremely high quality in one area can compensate for low quality in another then it's far from being a universally accepted example.

Personally I think lots of things done to a high level of excellence can compensate for relatively low end graphics, and give us top notch games. But high end graphics can't compensate for anything that is done to a mediocre level to give us a top notch game.

I prefer the possibility of only modest improvement in graphics and major improvement in other aspects of game performance over vast improvement in graphics and only modest improvements in other aspects of performance.

Edit: And for me, I can happily wait another couple of years for PS4 to come out. ButI don't think the gaming industry can afford for PS4/720 to be too much longer in coming. I think 2013 HW and SW sales will show that the market is ready for new hardware from Sony and MS.

The thing though is that he said that he based the existence of the Uncanny valley on the unbalances created with every graphical improvement. But the thing is, for that same level of graphics, there is a period of time over which those other areas can be improved (Physics, AI, acting, consideration of props, all the things we've talked about).

With that in mind, that's what I kind of meant.