lilbroex said:
That is a nicely positioned screenshot though. You can't see the blurry textures up close, the granulated carboard grass or flowers, the lack of object based lighting and shadows, the complete absence of physics and environmental movement and complete emptiness of the environment as a whole with only half the color diversity. Too bad that isn't how 99% of that game looks when it is actually running in real time. |
You're using a term like blocky to fault Dragon Quest 8 on points, when everything in Wind Waker shares that feature but worse. Wind Waker has many hills that go from one texture this one direction and if going up hill, the texture changes to an uphill slope, but it's clear to see it's a blocky and doesn't have a curved form. Almost all rocks in the game have flat edges. The side of most mountains and most ledges have flat edges. The game looks beautiful, no doubt about it, but it's a world of rectangles and squares.
Dragon Quest 8 has more detail on the characters, both main characters as well as the NPCs who look just as detailed as the main characters, and better textures for the environments.
http://www.youtube.com/watch?v=0DlJZHsVyNw
Although with Dragon Quest 8, you're right about the blurriness.
http://www.youtube.com/watch?v=k-OuV_zaOJY
Oh wait. That's just a crappy quality Youtube video. Most Dragon Quest 8 videos out there have people that use some terrible capture cards or upload it at low quality. Here's a good quality video though.
http://www.youtube.com/watch?v=Ft-Qyb6PIJQ









