| IIIIITHE1IIIII said:
*cough suchascompletinghaloreachonlegendarywithoutdyingwhichihave cough* |
I agree that playing games *only* for trophies and achievements is silly. I for sure don't, I only play games I enjoy.
However they do add replay value by adding extra things to do. Having a public list of games you ever played is very neat as well; even if I'm not obsessed with maxing all games' trophies out, when I make new friends and compare games, we instantly have an idea of tastes in games and which games we can play together. Countless times I met people with very similar games list and it helped us be closer friends (bunch of Capcom games + bunch of Sega games, etc). Of course comparing and bragging rights is cool as well, seeing someone with a list of maxed out, very hard games, is rare but nice to see.
I for one will be far more likely to concentrate my next-gen gaming on the PlayStation platforms, and Microsoft's to some extent because I already have huge game lists/trophies/achievements on them and a lot of added friends. Nintendo is being too slow to join this and meanwhile people build their loyalty to other brands. If Wii had an interesting achievement system, or even a good social/online system, I'd get one, but it never really happened. I love the PS3 which I got first, I even bought the 360 which I like too (good social aspects), but the Wii never interested me so I think Nintendo really needs to get it right with the Wii U if they want to bring in players from the Sony and Microsoft sides. Achievements on the Wii U would be a good motivator for many players; there are even sites/whole communities specialized on it.
Besides what I don't understand is what people have *against* trophies and achievements. They are an added feature and take nothing away from the game; the notifications can even be turned off, so those who dislike collecting them can safely ignore them.









