http://www.eurogamer.net/articles/2012-07-06-total-war-rome-2-will-deliver-a-darker-vision-of-war
"It's all about a darker vision of war. We want the combat to feel more brutal, more visceral. And we want the form-combat to really get a sense of that Roman war machine, that unique fighting style of the Roman meat grinder legions." That's up close. On the larger scale there are "epic" cities with multiple capture points. There are also combined battles, so soldiers can jump out of boats to join the battles on land, and artilleries on ships can "tear down cities". They're not separate components. "Our aim," said Russell, "is for Rome 2 to deliver some of the most spectacular sights you've ever seen in a video game, and I really believe that we can deliver that - I'm not being hyperbolic there."
"The code on show was "super, super early" - "We're way, way, pre-alpha," said Russell.
There are a tonne of visual features and effects to add, and the final game will look "way better", not that you can see what we saw by reading this."
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