torok said:
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"The 41.5GB Blu-ray: Why?
Killzone 2 weighed in at around 13GB of data pressed on the Blu-ray, while a quick look at the disc structure of the new game confirms that the sequel consists of over 41.5GB of data: a monumental increase in the amount of shipped data that has necessitated a switch to a dual-layer disc. The major contributory factor to the increase is the shift from engine-driven cinematics to video data streamed directly from the Blu-ray.
Guerrilla has opted to create a seamless "zero loading" experience using a similar technique to that seen in the Uncharted games and God of War III. Video sequences are streamed from the disc while game data for the next level loads in the background. By the time the cinematic storytelling is complete, the game has already spooled in all the data required to kick off gameplay on the next level. As long as you don't skip the cut-scenes, Killzone 3 has no visible loading whatsoever.
There are over 32GB of video sequences stored on the Blu-ray disc, with game data accounting for around 9GB, all powered by a 20MB executable. Interestingly, despite having the option of using Sony's own h264-based PAMF video tech for the cinematics, Guerrilla has opted instead to use Bink - an ancient video codec with often questionable image quality that requires large amounts of bandwidth to achieve acceptable quality."
http://www.eurogamer.net/articles/digitalfoundry-vs-killzone-3?page=2
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