Aielyn said:
How about having him work on the part of the engine handling gameplay? Working with designers of gameplay ideas to incorporate new gameplay ideas into the engine? Alternatively, he could focus his effort on coming up with new graphical techniques that would enable games made with the engine to have new and distinctive looks that aren't just "more detail". |
He won't be working with designers as the engine most likely isn't completed nor intended for any of the current consoles (most likely including Wii U as well). I don't see how the two things are separate. By creating the engine, you create input tools to create a world, people in it, and their interactions within it. You can't tailor anything to it without a game in place, and your last comment about 'more detail' is pretty unfounded considering we've only had a single tech demo.