| Araknie said: We all have seen that Sony, with exclusives, can still pull out some power from that marvelous PS3. Beyond it's the perfect example if it's true that the game runs all in real time. They can wait still at least 2 years before the PS4, there's no problem. Microsoft has a big problem now, has still DVDs. You know PS3 has Blue-Ray they can reach 50gb of space if dual-layered and same Nintendo on the WiiU with their original kind of disc that works the same of Blue-Rays. Now the developers will think twice about doing versions of big huge games like a Rage or a L.A. Noire or a Max Payne on the 360 where 2 out of 3 home consoles in the market requires only one disc. You know production costs. I think, and i'm sure about this, that Microsoft has a console almost ready they could show at this E3, but it will be like WiiU in 2011, they can't show a game for now. So they wait like until they have something, they can show the next console in 3 occasions that i really hope, for them and for the market, they consider: Tokyo Game Show (because it's a chance to gain in a market never pratically considered by Japanese people), the March GDC (great for developers to see something) and E3. (well, duh) What do you think, it's going to be real and in one of these events? Do you think too they risk to do like SEGA and force the life time of the 360 if they wait over this time? Let me know. |
These multiple discs arguments are ridiculous. Nobody worried about production costs when Sega CD, PS1, PS2, and PC were getting multi discs games. Yet for some reason its a huge issue this gen? I think PS3 fans are to blame for this new "problem."
So you feel developers are going to think twice about putting games on the 360 because of storage limitations on DVDs. But I don't think using multiple discs is a big deal, especially if the platform is great at moving software. Most of the games you mentioned have performed better on the 360 than PS3. Most multiplat games in general perform better on the 360.
Look at The Witcher 2 for example. The developers apparently wanted to focus on one platform. Safe bet they chose the 360 because it has performed significantly better at selling WRPGs and its easier to work with according to developers. Which goes to show the amount of discs used isn't the biggest factor for choosing a platform.
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