| Cobretti2 said: yep I was being sarcastic, but I did read your post and I agree. There is potential to do it right that isn't jus ttacked on for the sake of i., But PLEASE NOT A TEST GAME. RE onrails was just plain stupid. House of the dead overkill on the other hand was not, because that is what the game is and it does nto hide the fact. It tries to use cheesy comedy to make the game funny. Where as Capcom with RE, used a great franchise and dumbed it down and expected people to buy it and then had the gall top complain when they didn't sell well. |
Umbrella Chronicles didn't sell that badly, and Capcom spoke positively of it. Indeed, it has outsold every other spinoff Resident Evil game except Code Veronica. I don't think anyone out there really has a problem with the fact that they made and released Umbrella Chronicles - after all, they released it just half a year after the Resident Evil 4 port, and thus helped to cement the series on the system...
The problem came with what happened next. Capcom didn't take the strong sales of Umbrella Chronicles to be proof that the Wii was a great place for another Resident Evil game, they took it as proof that it was a great place for another RE lightgun game, despite the fact that RE4 outsold Umbrella Chronicles.
And thus, we got Darkside Chronicles. As for the strong performance of RE4? They used that as justification for porting other old Resident Evil titles. Basically, it was a "damned if you do, damned if you don't" situation, and THAT was the true problem with what they did. Port sold well? Here's some more ports of even older games. Lightgun "test" game sold well? Have another one. Oh, you want a new Resident Evil like RE4? Too bad, we have no evidence that it'll sell well (wait, what?).
Of course, the real case of utter absurdity was Dead Space: Extraction. Now THAT was a travesty, and they shouldn't have been at all surprised that it sold poorly (I can find no sign that it did any better on PS3). And yet, it was just considered proof that Dead Space wouldn't sell well on Wii. It was a literal case of dumbing down the game, because the game constantly took the control away from you beyond just those related to being on rails.







