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Aielyn said:
I actually have a question, now.

As far as most rumours go, including this one, and based on the graphical qualities of some of the exclusive Wii U games on the way, it seems that the GPU of the Wii U is quite powerful. Specifically, it seems that the CPU is mostly comparable to PS3/360, but the GPU is well beyond that.

Now, quite a lot of PS3/360 titles lack any sort of offline multiplayer, but have a reasonably-well-developed online multiplayer. And it's likely that games developed for 360/PS3/WiiU will have assets designed for the weaker systems, graphically speaking. Which leads me to this question: would the Wii U's increased graphical power make it possible to have local multiplayer on these games, without requiring a reduction in graphical quality? Or would the system need a significant boost to CPU to accommodate this?

Honestly?

I think the problem will be developers wanting to do local/spliscreen multiplayer rather than the console being able to do it.

And while the CPU may not be a huge jump from last gen, it still is much better than the ones found in the HD twins. By how much? Until we know the speed it is unknown.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.