lilbroex said:
They wouldn't. They would be no harder to make than a PS2 version of a GC or Xbox1 game was. They'd just have to cut down the polygon count a little and remove a few objects. Exept now, with the level of graphics possed by the Wii U, a downgrade games would still look extremely good which was Iwata means when he says people won't see that much of a diffence. Just buying GPU that increases the performance from another by 25% can rasie the prise by 3 fold.
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If the difference in RAM is big, the example I said was 1.5GB vs 4GB, reducing the poly count and a few objects won't be enough in some games, specially in open world games like Western RPGs or GTA-style games. The difference is just too big. They will have to make other sacrifices (like horizon distance or lighting) that will be noticeable.
We don't know how much does the GFX chip of WiiU cost, but a 25% performance increase is pretty normal from 1 gen of cards to another, so the chip in the HD58xx cards would more than do that, and they are quite cheap nowadays. Will it cost 3 times more? Maybe, but that won't make the console much more expensive, it will just make their loss (because they will sell them at a loss) a bit bigger.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







