| mor2 said: They are trying to sell the 'old school' game in an shinny outfit.. I dont buy it, since in the ends its a"fast passed shooter". Sure the base design looks gorgeous , the destructible environment and various enemies and how they use the environment looked very nice and the cam tricks looks cool so far. Still going by the OP, if you compare it to the old school game, its a complete miss, the whole point about it was the suspense and mood, I sat on the edge of my sit and jumped when some hidden enemy surprised me, here it seems to be about quick paced action and cool cam effects, which to me is just like 3d in most RTS its cool at first sight but 99.99% time you dont use and dont give a fuck about it. I think its will be a good game in the Xcom universe, but ;lets not compare it to the old games and let it be its own thing. |
I don't really see how XCOM: Enemy Unknown could possibly be called a "fast passed shooter" it's still turnbassed.
I do agree a big part of the orignal game was the the atmosfear* and trying to find that last Alien on the terror map after a half hour slog against the crysilids only to find one with your last unit with time left and to miss and watch him get zombified. But I think there is a chance of them capaturing some of that mood with the new game (tho I don't really like the new art style), the kill cams etc are optional. I am also hoping that the game will feature mod support because I know that given the chance the community could make something amazing with the framework.
And if you want a successor that sticks closer to the origonal formula there is alwas Xenonauts.
*atmosphere
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