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SvennoJ said:

There is a lot of room between real-time rendering and months to render a cut scene. A couple of hours to target render a scene in a small server farm doesn't stand in the way of development, certainly not if you can render a preview in real time.
And even if you don't bother with polishing up your cutscenes you still get seamless transitions with no loading pauses like in Uncharted and Killzone.

For the purpose of reflecting people's decisions, weapons, co-op partner etc, why not render the characters in a pre-rendered background. Store a geometry and light map together with the video and it shouldn't be to difficult to place a couple of characters in the action.

Cut scenes are an opportunity to show of the artwork and artistic vision in the best possible way. It's a shame that they are usually limited by the game engine.


There was a reason I said FF style CGI, you know the big movie style cutscenes. 



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