SvennoJ said:
There is a lot of room between real-time rendering and months to render a cut scene. A couple of hours to target render a scene in a small server farm doesn't stand in the way of development, certainly not if you can render a preview in real time. For the purpose of reflecting people's decisions, weapons, co-op partner etc, why not render the characters in a pre-rendered background. Store a geometry and light map together with the video and it shouldn't be to difficult to place a couple of characters in the action. |
There was a reason I said FF style CGI, you know the big movie style cutscenes.
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