JEMC said:
lilbroex said:
haxxiy said: Actually it says nothing about the number of stream processors, texture mapping units or render output units, so I don't think we can judge how good games can look on the Wii U. Bear in mind that modern GPUs go across the entire spectrum, from discrete motherboard graphics to one kilowatt monsters. Anyways superimposing from miniaturization, power consumption and the size of the Wii U's box it could in theory be something like a slightly gimped 4830, if Nintendo isn't willing to stray too far away from the Wii's power consumption. Say 480 stream processors and 500 MHz - and that's already twice as fast as the PS360 GPU's. The thing is, twice as fast isn't saying that much for raw graphic improvement, what you see on screen as opposed to more frames, anti-aliasing etc. |
I thought all theries pointed to it being derived from the 4850 or 4870? It certainly couldn't be on the lower end if it can handle DirectX11 level features.
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The GPu of WiiU has always been rumored to come from an R7xx chip, which means anything from HD46xx to 48xx. It's people that though it would be more like the the 48xx series.
OT: I remember this specs, but we still don't know the clocks of the CPU and GPU nor the type and speed of the system memory.
And, didn't AMD change completelly the tessellation unit in the HD5xxx series because the older tessellator wasn't compatible with DX11?
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They did, there is the Xenos/R600/R700 type of tessellation and the DX 11 tessellation, apparently.