| Slimebeast said: I don't know the details of the models for those games but the thing is that if the paying part only is about superficial stuff like hats and costumes, then that will not bring signifcant revenue to the publishers. Team Fortress 2, Dota and League of Legends were relatively cheap mods or multiplayer extensions that didn't cost $60 to begin with. (...) Players don't spend big bucks on hats and costumes, they spend big bucks to win. The vast majority of F2P games have that problem.
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These games definitely didn't cost $50MM to make when they were released, but their quality has grown and resources been put into the game over time. It's a different sort of development spend for these titles. If you take AAA games and change nothing about them or their development, but simply slap on F2P models, no it won't work. That's why no one's doing it, and why Crytek says they're still trying to figure it out.
You keep mentioning that consumers won't spend a lot on cosmetic items, and only splurge on spending to win. That may be true for a minority, but for overall profit that's not been a more successful method in any instances. People spend a lot on cosmetic items. Maybe not you, but the average consumer clearly does. LoL and TF2 rake in a lot of money, especially LoL.








