Slimebeast said:
Okay, let's say there are alternative revenue routes to the F2P model. But which sort of F2P are we talking about? We aren't talking about a theoretical altruistic future possible model that benefits gamers. Instead we should ask, why would publishers go away from a successful model? F2P today works in only one way (the one I described) and is hugely successful for publishers. Chinese and Korean publishers make crazy revenue through F2P MMOs. Zynga and the other Facebook game makers too make crazy money. |
Not every F2P game relies around those concepts you keep hammering. Team Fortress, League of Legends, and DotA 2, for starters, would like to have a word with you...
Those games employ a very fair F2P model and are hugely successful games and will continue to be. Gamers love these types of fair F2P models, flock to these games, and spend more on them. Other F2P publishers will either follow this money down the road or be condemned to their current market state.
Meanwhile League of Legends will be raking in millions upon millions for years...








