jlrx said:
I'd add another problem to F2P, lets say you are interested in a game, you enjoy it, you play it, you invest in it, a year later, as happens, maybe longer, but after some time the revenue for the game slows and drys up, the developers now shut the game down, you have nothing, you lost your invested money, and there is nothing left. Take that same approach, you dropped your $50 or $60 on a game, but it sells poorly, or the developer goes out of business, you still have the game, its yours. |
This is an inherint problem with multiplayer online games in general. I agree in the sense that it's unlikely the F2P business model will go into single-player games, it's not really a problem with F2P as it is with the entire style of online multiplayer gaming. So.. subscription games would fall into this issue as well.
Try again! I am having fun with this.. :P








