Lafiel said:
it's a system to make the game more forgiving and it's used heavily in console tailored shooters, while pc tailored fps/tps games still more often than not use a regular health system, although arguably regenerating health might also serve to make games "tighter" experiences as in that you don't need to backtrack to find more health etc to progress through a hard passage that would make it close to impossible in a wounded state |
True, what I mean is reg health has been entroduced because games have changed, not because of analog sticks. FPS gaming has been on consoles since N64, reg health is something of this generation.