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Runa216 said:
happydolphin said:

Agreed. The side-quests were fun but they should have been optional bonus quests, with rewards.

I also agree that motion controls were tacked on for tight-rope. But for bombs, it's the same concept as the sword. You are Link. That was the point. And why not the bird? Maybe you felt like controlling a whole bird was a bit much? I could understand that. But I actually found flying the bird fun, that's me. And I'm not bs'ing, I actually was eager to get on the bird to fly and nosedive and flap its wings and do it better. Maybe there should be an option to go on relaxed mode or something.

The tight-rope didn't work well for me at all, so I kind of agree on that one.

Well all of those options work better with buttons, making them motion controls (mostly referring to bombs) just makes the game cumbersome, and most people (myself included) don't have a huge area to flail their arms about, making it very awkward and unpleasant to do all these controls.  I don't dislike it becuase I'm lazy, I dislike it becuase I find it unpleasant.  before actually PLAYING Skyward Sword, I was super hyped for the game, really looking forward to 'motion controls done right', but in the end it was just gimmicky nonsense.  I'll take Twilight Princess or Wind Waker over this any day. 

the motion controls in SS didnt bother me as much, but they sure as hell were not as cool as i thought they would be.  I think the only core game that did motion gaming right(sans FPS) was RS2 IMHO