kanageddaamen said:
I must not be getting it. I never said anything about a blank screen. I said, with concrete reasons that, that a "single processor" operating on a 2x larger screen of equal complexity will not require twice the work. It simply doesn't work that way. My estimate is that it would probably take about 30-40% more time (ie work) to process a screen double the size and of equal complexity, provided that the rendering isn't being synced to the screen refresh rate. If it is already running at 60 FPS, its possible you will see zero slowdown. |
It does take 2x the time because nothing is shared, not loading, triangles, shaders. It's like virtualising two GPUs on one physical board. Obviously if you start sharing the data between two screens it will reduce but I was never referring to that. Your "estimates" are unsubstantiated.
The architecture of the Wii U is known, it's post-R600 AMD and hence unified-shader.
All of which is irrelevant to the point that one GPU > two, always.







