Soleron said:
You're not getting it. I know how a GPU works and what all the parts do, and the effect on performance. All that is nothing to my actual point that a "single processor" operating on a 2x larger screen is still 2x the work for a completely different image of equal complexity being on the other half (notice I said it's NOT 2x the work for a blank screen, and infer that there is a gradient of work between those two if some is shared), while the OP article claims it's insufficient as if 2 GPUs would be better when they are not due to overhead. Also thre is no such thing as a fragment shader or vertex shader any more. All the computational units can perform both tasks. |
All I will say is, the OP article is wrong about that the fact that a single GPU can run these fine without issues. 2 GPU's better? Describe better? Really can mean anything. He blows my mind. I will do the same now. 3 GPU's is even better! One GPU is plenty to handle this application. With news on the lack in power, makes me worried about the end specs of the WiiU. Seems underpowered.







