Soleron said:
I don't think he understands technology at all. -- Rendering to two screens is as hard as rendering to one screen with twice the resolution or framerate, and the tablet screen is optional much like the second screen on the DS was. Number of cores/GPUs doesn't come into it; game devs can just have the tablet screen blank if they want to make the TV screen look better. |
Wait what? The number of cores and the GPU plays a huge role in its capabilities to allow this..
If it was properly tested, they wouldn't have slow downs for using two controlers. It spells terrible R&D for the console really. Just another reason as of late to not get it. I am actually surprised that this is a real problem. If true, than the WiiU is a lot slower than I first anticipated. What kid of crappy GPU are they using? Not really a question. Just rambling here on the WiiU's potential downfalls in tech. It just sounds like these are problems they ran into and didn't care to resolve to remain a bargain console so it can have a shot to compete with the 360 and PS3. It doesn't even sound like they fixed the faults in tech that the PS3/360 have and addressed to be resolved in the next generation. And on top of this you have underpowered tech to run the console with two sub controlers. The sub controllers screens are prolly like 480i or something. The WiiU will probably only run games at 720p, as that is the norm. Ugh... I don't get it.
What the F- Nintendo... I am lost with their direction.







