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drkohler said:
Aielyn said:
And who is this "Takahashi" from "VentureBeat"? ...

In short, don't pay any attention. This guy is even lower on the hierarchy of relevant opinions than analysts... ..

For somebody who doesn't seem to have the slightest clue about the technologies involved - judging from your "explanation", you do sound mighty convinced about yourself.

There is a significant bottleneck involved when rendering multiple screens on a single cpu <-> single gpu path, but that complexity is to broad to discuss here. Unfortunately this time, the analyst is completely correct in his assumptions and you are not.

To my mind it seems no different than splitscreen multiplayer. The game doesn't have to render two completely separate events unless the two players are in completely separate areas, but rather simply is watching the same event unfold from a different camera, which is merely a drain on resolution/framerate, which is also similar to the 3D on 3DS problems.



Monster Hunter: pissing me off since 2010.