My my.
Combat: i'll agree that enemies often blocked blows in a way that was irrational, but the combat posed more of a challenge than any Zelda game i have played. If the enemies had actually been aggressive, then it would have been perfect, but as it was you still had to pay them more mind than in even Ocarina of Time
Enemy variety: I agree that there needed to be more enemies on the whole. I didn't take too much issue with the design of the enemies, but there wasn't enough variety in there.
The world below is more dangerous, and better-designed than in most Zelda games. Skyward Sword's world design problems rest purely on the overworld.
The dungeon design I would say is likely the best in any 3D Zelda. The final dungeon was absolutely brilliant, the Ancient Cistern, the only one that bored me was the Mine.
In short, add greater enemy variety and really integrate the worlds (i.e. total overworld overhaul), and you would have a perfect Zelda formula.

Monster Hunter: pissing me off since 2010.







