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happydolphin said:
flagstaad said:
I don't think the fans are hard to please, specially when they have all the tools to do it, here it is how they could fix their presentation without making big changes...

-Remove the control explanation, it was given on sunday, no need to repeat
-Remove the Sing game from it, reduce time on Wii Fit U
-Shorten the NintendoLand showcase, don't explain a mini-game, instead mention all the franchises that will be included and show that there is has some kind of depth
-Shorten 3DS games on stage (they were having a secondary presentation for that), add a reel with a lot of games that are comming out soon for the console (include the ones for the next day presentation)
-Mention very briefly the Wii, just show a trailer of The Last Story and Kirby's Collection, and announce Fatal Frame 2 (already translated by NoE) for an american release
-Add P100 to the presentation
-Add Wario & Game
-Add a surprise at the end, any kind is good enough, here are some possibilities: mention the new game that Retro is working on, Confirm that Square-Enix is working on something exclusvie for the Wii U, announce a some to be release third party game with exclusive content for the Wii U, confirm that Monster Hunter 3G is comming to America, or show the new 3DS XL.

Tell me if that would not be a better presentation? would you be satisfied with it?

Yes, I would. This is a great post, and truly shows where the presentation this year was lacking. It's all about presentation, not substance. Imho Nintendo at least had a semblant of substance, the rest is marketing, but they didn't do it right.

This we can agree upon. Nintendo usually sell themselves short by making what they have seem to be less than it is.



Monster Hunter: pissing me off since 2010.