happydolphin said:
Funny, I swear I wouldn't touch Metroid Prime until I got my hands on the trilogy once I had a taste of MP3. That's just me tho, so much for anecdotal evidence? Remember, the people around you are probably heavily influenced by the very things people like Jumpin, arch and some others as well as me have been exposing: gamer snobbery. I'll agree that motion controls are not matured as a technology (still need to be refined and evolve), but to downright reject them is a whole different attitude. The N64 digital 360deg controller stick was "a slick and novel idea made to gain casual attention", as well as core attention. It was made to expand gaming. Now you could do things like spin bowser around by the tail and play mini games in Mario Party. Now do you see how the application and marketing directed towards casuals is highly unrelated to the technology, intrinsically? But that's not the worst part. The worst part is that Nintendo gamers have 1) had to build this argument (already a problem in its own right), but that 2) It took them downright 7 years to clear it up and expose it as it is. Lies are hard to debunk and chase at times, believe it or not. It's not just about saying words, they have a span, words have a span. And sadly, the Wii's gimmick name came from Sony's filthy PR sewer. I'm glad those days are over, but despite Sony even releasing its own flavor of motion controls, the fans still continue to promote the lies. Look, it would be one thing to tell me "Motion controls are not yet mature to be taken seriously 100%". That's a fair claim. But to say they're only good for the garbage bin... that's over the top imho. |
Analog sticks didnt casualize the experience, it allowed control for cameras in 3D realms. Before that cameras were fixed in videogames. It increased immersion in hack N Slash, Open world environments and more. Before this time many games were top down or side scrollers. As I said....it helped gaming evolve, it wasn't a gimmick.