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Conegamer said:
Mr Khan said:
Sorry to double-post, but it was correct for me to ignore those overpriced, underpowered anti-mechon weapons, right? I figured i could just stick to Shulk the whole time and rotate the crew around him...



No. No no no no no. Tou need the Monado for Shield and Purge, using Enchant is a waste. And it runs off when you might not see it. The next...7 areas are almost all Mechon, bar one area. Anti-Mechon weapons are a must, unless you want Shulk to be the leader, waste the Monado and make things much harder for the next 25-40 hours.

I generally recharge the Monado quickly enough that i only need to enchant every other use, and so still get a good bit of usage out of it

The problem here is that all those weapons suck compared to the equipment i'm currently using. Do better anti-mechon weapons emerge as you continue to play, or is that stuff the only stuff i'll have to rely on through the next three major areas of the game?

It would be much better if they had made it a gem or something, because those weapons totally suck.



Monster Hunter: pissing me off since 2010.