I'd love to free myself from these sorts of restraints and write whatever I truly want to write
I couldn't figure out why they would care so much about a game like Xenoblade Chronicles when they had so many superior RPGs to choose from in the West.
he would like to see people on the development team who isn't a player or interested in games, but who knows art and literature well
These are big flashing warning signs to me. Constraint has always been the source of good games, you make what the customer wants rather than what you want. Not understanding why your game worked means it will be difficult to repeat its success. And not having people interested in games on it means they will not use the strength of the medium (interactivity) and instead have a linear, movie-like story which is not why people bought Xenoblade.







