Conegamer said:
You get affinity from accepting and finishing quests (2 or 4 being the leader and another character, random), burst affinity (gained for dodging, missing, critical hitting, hit b when it flashes up. 3 hearts for the outer circle, 1 for inside, between the character who has done the thing and the other two), helping/reviving characters, always two hearts, and a chain attack, 1 heart between everyone. Then there's H2H's, of course. And item giving can give you from 3 hearts per item (try Dobercorgi with Melia, Blue Chain with Shulk), to losing 2 hearts. Experiment! If you aren't doing these, you can't gain affinity. And it takes 50 hearts to go up one, then an additional 15 for each level, I believe. |
I knew about all of those except item-giving, and the heart-to-heart thing is sort of self-defeating unless it's on a green qualifier, as i've been building affinity largely with H2H's as a goal, not as a means to the goal.
Monster Hunter: pissing me off since 2010.