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Khuutra said:
Conegamer said:
Khuutra said:

We'll see

But you can't tell me the intro is better than 99% of JRPGs

Well, looking back at the RPG's I've played, all of them have slow starts. Every FF has a slow start, same with Tales games, DQ games and Zelda games. They put you in a mundane town/village which is often destroyed, starting with an overly long cutscene and little freedom. At least Xenoblade allows you to run around, collect quests and enjoy the area at your own pace, or progress with the story straight away.

What in Chris'ts own name are you talking about when it comes to Final Fantasy

FFIV starts off with your destroiyng an entire kingdom and going "WHAT HAVE I DOOOONE"

FFV starts off with the world basically ending

FFVI starts off with you traipsing across a snowy field, destroying a small town, and waking up a god

FFVII - the bombing run!

And none of those games had timeskips after their intros

They provide the hook immediately without inundating you with more information than necessary. EarthBound does the same thing. So does Ogre Battle. Tactics Ogre. Fire Emblem. Pokemon.

Xenoblade did provide the hook very quickly. The game started by describing the battle between the Bionis and Mechonis (very significant tp the hook), then went into a combat tutorial (still very significant), followed by panning the camera out to show the game world in its entirety (the hook), and finally proceeded to let you roam around to do whatever you want because that's the kind of RPG Xenoblade is. Honestly I'd say the intro hit just about every note it needed to.



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