Conegamer said:
Well, looking back at the RPG's I've played, all of them have slow starts. Every FF has a slow start, same with Tales games, DQ games and Zelda games. They put you in a mundane town/village which is often destroyed, starting with an overly long cutscene and little freedom. At least Xenoblade allows you to run around, collect quests and enjoy the area at your own pace, or progress with the story straight away. |
What in Chris'ts own name are you talking about when it comes to Final Fantasy
FFIV starts off with your destroiyng an entire kingdom and going "WHAT HAVE I DOOOONE"
FFV starts off with the world basically ending
FFVI starts off with you traipsing across a snowy field, destroying a small town, and waking up a god
FFVII - the bombing run!
And none of those games had timeskips after their intros
They provide the hook immediately without inundating you with more information than necessary. EarthBound does the same thing. So does Ogre Battle. Tactics Ogre. Fire Emblem. Pokemon.







