Khuutra said:
And for the record this doesn't really address my problem with the sidequests, in that they're just thinly veiled ways to incentivize running around for longer than I would otherwise, and exist as a way to extend gameplay without giving me a sense of emotional resonance That may change But it's the first impression the game gives, and first impressions are important |
I know, it was just a general thing. But they do get longer as chains start to appear, and you go to places you wouldn't actually go to, and actually change the world around you (most notably Colony 6). Just don't do the nameless, generic quests (which disappear after a short amount of time from the areas, as more and more named NPC's give quests, so these short ones fall by the wayside).
I agree that first impressions are important, but this game gives a pretty good one. You can usually judge a game after an hour, but for one as long and as deep as this, that doesn't apply. And if you just explore, which the game encourages, you'll complete 70-90% of sidequests anyway.