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Khuutra said:
Conegamer said:
Khuutra said:
"Oh I see, if I talk to people while they gossip about each other, it increase affinities and gives me bonuses. Probably free slot gear like I got for picking up those flowers. This girl just mentioned an artist, so I better go find Kenny again!

Doo doo doo, hey here's where Kenny

Was

SON OF A BITCH WHY IS THIS PLACE SO BIG"

You just need to chillax. Everything will settle down after a while, and you'll get used to where the characters are. I mean, Kenny is found in Tranquil Square between 9AM-4PM, and Betty is hiding behind a rose bush by a house where Franciose lives, spying on Kenny. From 4PM-11PM, he'll walk from Tranquil Square, around the residential district and into the commercial district, where he'll wait under a tree on the way to the Commercial District, where he'll stay from 11PM-5AM. From 5AM to 9AM, he'll walk back to the Tranquil Square, where his day starts again. 

And I haven't done anything with him for over 3 months, but I remember, since their patterns are so regular and easy to follow. Everything just seems...overwhelming at first. And the introduction is better than 99% of JRPG's. And the quest log is needed, there's over 450 quests, and most of them have several parts. And if you leave a quest for ages, you might forget about it. Best to have a record, no?

And the quests can give you much needed exp., money for rebuilding...somewhere, 2 additional skill trees for each character (a must-have really), 2 Monado Arts, the best gems in the game, and the best armour in the game, and the best weapons in the game, and to increase affinity so you can trade for better stuff, and complete the collectopedia. Just ignore the quests from nameless NPC's, like "Monster Quest 3", because you'll do most of them without trying. 

Finally, the day-night cycle allows you to change the weather in most areas, producing different enemies, UM's and enviroments. I wouldn't judge too early, because it is overwhelming. But you'll get there. Stick with it, because it'll fall into place soon.

And for the record this doesn't really address my problem with the sidequests, in that they're just thinly veiled ways to incentivize running around for longer than I would otherwise, and exist as a way to extend gameplay without giving me a sense of emotional resonance

That may change

But it's the first impression the game gives, and first impressions are important

I know, it was just a general thing. But they do get longer as chains start to appear, and you go to places you wouldn't actually go to, and actually change the world around you (most notably Colony 6). Just don't do the nameless, generic quests (which disappear after a short amount of time from the areas, as more and more named NPC's give quests, so these short ones fall by the wayside).

I agree that first impressions are important, but this game gives a pretty good one. You can usually judge a game after an hour, but for one as long and as deep as this, that doesn't apply. And if you just explore, which the game encourages, you'll complete 70-90% of sidequests anyway.



 

Here lies the dearly departed Nintendomination Thread.