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Mr Khan said:
Khuutra said:

Too long an introduction without the proper hook action-wise

Too much shit to keep track of

Too many gameplay systems and menus

Majora's Mask is the only JRPG that ever justified having a damned quest log

Can't really dispute any of that, though some of those menus are damn useful. You can control the time of day and quick-warp anywhere you've ever visited except during sensitive moments of the story. It is all thrown at you a bit quickly, however, and i often forgot what some functions did or it took me many gameplay hours to discover or rediscover them. Though i must say i haven't been playing a game for this many hours per day since, oh, Monster Hunter Tri or so.

THis day/night system better serve a purpose beyond making me run around areas for hours trying to track down people  for affinity lines and the unfulfilling sidequests

It better