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Pokemonbrawlvg said:
I also want to add to the disscusion. Has anyone ever played games that support the Circle Pad Pro? You would probably say they are better. With Metal Gear Solid 3D, it is much better. But, the thing is it doesn't use the L and R buttons, it uses the ZL and ZR buttons! Resident Evil Revelations uses the ZL and ZR buttons! Even, Kid Icarus Uprising uses the ZR button! You see where I'm going with this? That would mean Nintendo would have to add the new shoulder buttons on the system. No way, can you even play those games with CCP support without using the ZL and ZR buttons. Some bring up they just have to add a second stick, but with games that use the CCP already don't just use the second stick, it also uses the new shoulder buttons. And they can't map any controls either, since like I said, some games use a combination of the four.

So that would mean, they would've been forced to add the new shoulder buttons as well. But, that would've made the system even larger and less portable. Then, people would be complaining about that.

If Nintendo added all of these new things, then they might as well made a new console because of all the new input. 2 new triggers and a second stick. That would've made the 3DS XL look completely different from what it is now and cause confusion to the consumer. Also, devs would be confused too. Why even kept the orignial 3DS if the 3DS XL has all of these new things that the original doesn't have? That would've to balance this by making a slim version, since not everyone wants a larger system. But, then it wouldn't be the 3DS anymore, but the 3DS Pro.

This is too much work and confusion just to add a second stick, and they would've been forced to also add the new shoulder buttons in many cases. You could say they could've forced devs to make two control options for now, but some devs don't even want to use the CCP and some devs use the extra triggers.

This is my take on the matter. I'm sure some will try to work around this one.


I got a 3DS, a CPP, and every game you mentioned.  I also have a Vita wich only has the one set of shoulder buttons.

Right now, we only have a handful of games that supports the CPP.  Yeah, the ZL/ZR buttons are used in those games.  At the same time, they also have a decent control scheme (Maybe not KI since I NEVER got used to the control scheme) that lets you play without the CPP.  If Nintendo added a second Circle pad, all they would have to do is:

  • a.) Make the older games compatible via their new found ability to update games (ie: MK7 or Mighty Switch Force)
  • b.) Make the games that use ABXY to control the camera compatible with the right analog (Vita already does this with PSP games)
  • c.) Cut their losses on the five or six games that use the CPP now and say that, from this point onward, a right analog/single set of shoulder buttons control scheme is an option
  • d.)  Give future games the option of choosing from a CPP control scheme, a normal DS control scheme, or a new right analog control scheme (and like games that use the CPP now, they could detect whether or not the CPP is in place OR the right analog setup)

But that's all just hypothetical stuff.  Maybe that's too much work for developers.  All I know is that upgrading the hardware is something Nintendo has done in the past.  They've made Gameboy Color games that work on original Gameboys.  They've made new versions of the GBA and DS that did things the older versions couldn't.  It's never bitten them in the ass before.  As long as the people that own the older 3DS don't lose out on being able to play games, I don't see the problem with giving people a function that they've been begging for.  I have a 3DS and my daughter has a 3DS and I'd gladly buy a new one if it added the right stick.

It's probably too late now, though.  If they released a newer version, the ones on the shelf would lose a tremendous amount of appeal.  People wouldn't even buy the 3DSXL because they'd just wait for the "3DSXL Pro".  For the most part, I think the 3DS we have now is the one we're going to be stuck with.  There will be the usual "new version every year" like we've had with past Nintendo portables but with the CPP being scarce and their being two single analog versions on the market already, I think this whole debate is moot.