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Great, the "balancing" 1.0.3 patch has nerfed my damage by 8k DPS and has apparently made the mobs about four times tougher to kill even though their damage output is severely decreased. Basically, since it takes forever to kill one serpent, my DH now stand even less of a chance to kill Belial...

What's the point of making them deal a lot less damage so you won't die fast when you take a lot longer to kill them, effectively rendering the whole thing useless by forcing you to kite even standard mobs to stay alive?

Wow.