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ryuzaki57 said:
phenom08 said:
The maturity of people on this site truly is funny, the screen has more uses then a dumb mini map obviously. PS3 and 360 gamers do know of the full map on the pause screen correct? That could be the map he is referring too. You could use that full game map to see precisely where your enemies are instead of that mini map that only shows enemies nearby (1). Or the screen could be a rear view so you can watch your back while watching what's ahead. Obviously that screen has many more possibilities than an stupid mini map lol. You could even map out your routes to teammates or map out your own route to show teammates where you headed to ambush. It could be used by teammates to reveal campers (2) or could be the screen for cameras.

(1) Have you ever played CoD or a modern online FPS? NOR the mini map NEITHER the full map shows enemies nearby. You only see red dots when the enemy fires. Other radar capabilities suppose you use a perk or something. What you say completely contradics the basics of modern shooters.

(2) Those are really interesting features. But you can't be sure whether the GamePad is capable of sending that kind of information to another Gamepad.

And generally speaking, the interactions between the TV and a separate screen are not convenient to a fast-paced shooter since you can't look at both screens at the same time. You'll have to shift your attention from the TV to your Gamepad and reverserly, which on the top of being tiring would make you less efficient than people playing with a Classic Controler.


To add to this, the Nintendo controllers both (Pro and main controller) have the thumbsticks above the control diamond which alienates the secondary controls of an FPS (X,Y,A,B). The thumbsticks need to be below the diamond to be used properly. It's an added aggrivation. The Pro might look like the 360 controller but it will not perform like it when it comes to shooters. People will have to stretch their fingers more than needed just to meet their needs on the secondary buttons. They might have an easy time running and looking around, but when it comes time to switch guns or something they'll be in trouble. They also might be able to shoot but they'll probably have to rely on manual reload instead of having to stretch their thumb downward to where B is supposed to be. Even jump is a stretch. To put it simply, if the PS3, 360 and Wii U gamers were to use their respective controllers to  play their games the Wii U controlled player would be the first to go in a match, not because the player is bad, but because if it came down to that fraction of a second where the primary controls arent needed they would be screwed.