| Slimebeast said: Great post. I like that you bring out the issue with difficulty levels in modern games. I play nearly all of my games on hard nowadays and while that definitely helps me getting a more challenging, engaging experience it's far from that simple. You usually feel that the game was still designed around normal diffuclty and they just tweaked a few basic stats to artificially achieve higher difficulties. You often end up with the feeling you describe, that the game is cheap, that the game fucking cheats. And sometimes while playing this frustrating experience you realize that the game at the same time still holds your hand by these typical visual and audio clues of where to go, what to do etc. Difficulty and challenge is a much bigger thing than just how many health points and damage you have versus your enemy. It's also determined by level design, handholding (or lack thereof), AI and other things. |
yeah as example i would love to see uncharted on easy with climbing like it is and on hard, climbing should be much harder. you really should need skill to climb and not only pushing some buttons and the rest works from alone. and if you fall down plenty of times, who cares? that's why i play it on a hard difficulty, to have a harder game and not only less health points or better aiming bots.







