| Aielyn said: As I read it, he's saying that the game's graphics and graphical style was an influence. And I'm not sure what you mean by "beat", here, unless you mean that Retro were making their 2D platformer before the Mario team was making theirs... in which case, there's no evidence of this, there's only the fact that DKCR was visually appealing at the time that the Mario team was working on NSMB Wii. |
That is exactly what he says:
| “The Donkey Kong game that we just had out on Wii, Donkey Kong Country Returns–I actually got a glimpse of a ROM while they were still in development. The graphics were so pretty that I thought, wow, that looks really nice. We were working on New Super Mario Bros. Wii at the time, and that really became an impetus. That really kicked us in the butts. I don’t know if “influence” is the right word, but it had an impact.” |
They saw what Retro was doing and thought that "wow", so they had to work harder to make a better game.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
Steam / Live / NNID : jonxiquet Add me if you want, but I'm a single player gamer.







