By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Conegamer said:

Very true, but that's upscaled rather than being built around the HD Hardware, hence it still looks very ropey in places. 

Both Monolith and Mistwalker said the game would only be possible on the Wii because of the finite budget, and many things would have been missing from Xenoblade had Nintendo not been there to give them the opportunity to finish it. 

I'm not denying that FFXIII would probably have been the same game, but if Monolith wished to make Xenoblade exactly as it is on the HD consoles, they'd need a much larger budget, so it would only be feasible on the Wii.

I'll try and find sources.

But there is nothing specifically more expensive about developing on HD consoles.  Development usually gets expensive if you go for higher fidelity art but there isn't anything that magically means drawing the same models in Wii is cheaper than they'd be to make on 360 or PS3, it's just that developers usually shoot significantly higher because they can, but there's nothing that requires it.



...